Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice by Adam Chapman
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Adam Chapman

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Adam Chapman

290 pages first pub 2016 (editions)

nonfiction history challenging informative reflective medium-paced
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Description

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Throug...

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